

Any suggestion how to fix it are welcome.When you create a new project in Xcode, the default boilerplate includes the Main.storyboard.
SINGLE VIEW APPLICATION XCODE 12 CODE
I have no idea, why the code below doesn't work. Step 14: animating the transition (from First to Root)Īdd (or modify) the following code to the FirstViewController.swift.Everything between the start of the animation block and the call to commitAnimations will be animated together. curlDown A transition that curls a view down from the top.įinish specifying the changes to be animated.curlUp A transition that curls a view up from the bottom.The right side of the view moves towards the front and left side towards the back. flipFromRight A transition that flips a view around a vertical axis from right to left.The left side of the view moves towards the front and right side towards the back. flipFromLeft A transition that flips a view around a vertical axis from left to right.none The option for indicating that no transition is specified.tAnimationTransition(.flipFromRight, for: self.view, cache: true).linear A linear animation curve causes an animation to occur evenly over its duration.easeOut An ease-out curve causes the animation to begin quickly, and then slow down as it completes.easeIn An ease-in curve causes the animation to begin slowly, and then speed up as it progresses.

This is the default curve for most animations. An ease-in ease-out curve causes the animation to begin slowly, accelerate through the middle of its duration, and then slow again before completing. The option we set here, as many other people do because this gives the animation a more natural, less mechanical appearance, is UIViewAnimationCurve.easeInOut. The default, which is a linear curve, causes the animation to happen at a constant speed. Set the animation curve, which determines the timing of the animation. The second parameter allows us to specify an object whose pointer we would like to associated with this animation block. This title comes into play only if we take more direct advantage of Core Animation, the framework behind this animation. The first paramtere is an animation block title. Animation blocks are declared by using the UIView class method beginAnimations:context. To tell iOS that we want a change animated, we need to declare an animation block and specify how long the animation should take. UIView.beginAnimations("Switch animation from Root to First", context: nil).create views in storyboard and manage them directly from a code,.This root controller is often an instance of UINavigationController or UITabBarController, because both offers natural approach to views switching.Īll of this (controllers, views) can be completed also directly from a code without any graphical designers like storyboard help. Because this controller manage which view is currently being shown to the user, so we call this controller the root controller. Usually a storyboard with an instance of a controller class that is responsible for managing other views is created. The place where all the views and view controllers for the application are collected and can be designed with drag and drop is known as storyboard. Most multiview applications use the same basic pattern. One that controls the first view (screen), second that controls the second view (screen), and a third special controller that swaps the other two in and out when we press a button. Behind the scene there are actually three screens represented by three view controllers interacting in this simple application.

Of course we could achieve the same functionality by writing a one-screen application, but we’re taking this more complex approach to demonstrate the mechanics of a multiscreen - being more precisely: multiview application.
